Decision-making in virtual reality
An experimental study on virtual reality's effect on presence, task-load and decision-making performance within operational command
Publication date
2025-12-06
Document type
Forschungsartikel
Author
Publisher
Elsevier
Series or journal
Telematics and Informatics Reports
ISSN
Periodical volume
21
Article ID
100282
Peer-reviewed
✅
Part of the university bibliography
✅
Funding(s)
Language
English
Keyword
Virtual reality
Decision-making
Presence
Task load
Technology acceptance model
Big five
Abstract
Virtual reality (VR) is an emerging technology primarily used in training, with potential applications as a digital interface for crisis management and operational command. This article investigates two aspects: the influence of the personality trait "openness" on the technology acceptance model and the impact of VR on presence, task load, and decision-making performance in ten military operational scenarios. The study involved 140 soldiers (93% male; M = 33.5, SD = 13.6) randomly assigned to the desktop or VR condition. Psychometric results indicate that openness affects perceived usefulness and perceived ease of use. Perceived usefulness and perceived enjoyment predict users' attitudes toward VR technology, which, in turn, influences their behavioral intentions. Experimental findings reveal a strong correlation between the VR condition and spatial presence (r = -0.739) and temporal demand (r = -0.256). Notably, the VR group demonstrates significantly improved decision-making performance (d = -1.537). However, it is essential to note that the impact of the VR condition is not mediated by presence and task load. The article also discusses the implications of these results and potential explanatory approaches.
Description
This is an open access article under the CC BY license (http://creativecommons.org/licenses/by/4.0/).
Version
Published version
Access right on openHSU
Metadata only access
