Mechanism design for machine scheduling problems: classification and literature overview
Publication date
2018-02-27
Document type
Forschungsartikel
Author
Organisational unit
University of Siegen
Publisher
Springer
Series or journal
OR Spectrum
ISSN
Periodical volume
40
Periodical issue
3
First page
583
Last page
611
Peer-reviewed
✅
Part of the university bibliography
Nein
Language
English
Keyword
Algorithmic mechanism design
Machine scheduling
Game theory
Incentive compatibility
Abstract
This paper provides a literature overview on (direct revelation) algorithmic mechanism design in the context of machine scheduling problems. Here, one takes a game-theoretic perspective and assumes that part of the relevant data of the machine scheduling problem is private information of selfish players (usually machines or jobs) who may try to influence the solution determined by the scheduling algorithm by submitting false data. A central planner is in charge of controlling and designing the algorithm and a rewarding scheme that defines payments among planner and players based on the submitted data. The planner may, for example, want to design algorithm and payments such that reporting the true data always maximizes the utility functions of rationally acting players, because this enables the planner to generate fair solutions with respect to some social criterion that considers the interests of all players. We review the categories and characterizing problem features of machine scheduling settings in the algorithmic mechanism design literature and extend the widely accepted classification scheme of Graham et al. (Ann Discrete Math 5:287–326, 1979) for scheduling problems to include aspects relating to mechanism design. Based on this hierarchical scheme, we give a systematic overview of recent contributions in this field of research.
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