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  5. Are videocalls outdated? A comparison with Virtual Reality meetings as a future perspective
 
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Are videocalls outdated? A comparison with Virtual Reality meetings as a future perspective

Publication date
2024-12-20
Document type
Sammelbandbeitrag oder Buchkapitel
Author
Schübbe, Katharina 
Frontzkowski, Yannick 
Gubernator, Philip 
Münstermann, Franziska 
Felfe, Jörg 
Hauff, Sven 
Renner, Karl-Heinz
Krick, Annika 
Organisational unit
Arbeits-, Organisations- und Wirtschaftspsychologie 
Arbeit, Personal und Organisation 
DTEC.bw 
DOI
10.24405/16809
URI
https://openhsu.ub.hsu-hh.de/handle/10.24405/16809
ISBN
978-3-86818-329-0
Project
Digital Leadership & Health 
Book title
dtec.bw-Beiträge der Helmut-Schmidt-Universität / Universität der Bundeswehr Hamburg : Forschungsaktivitäten im Zentrum für Digitalisierungs- und Technologieforschung der Bundeswehr dtec.bw : Band 2 – 2024
First page
273
Last page
279
Is part of
https://openhsu.ub.hsu-hh.de/handle/10.24405/16768
Peer-reviewed
✅
Part of the university bibliography
✅
Files
 openHSU_16809.pdf (381.07 KB)
  • Additional Information
Keyword
dtec.bw
Virtual reality
Digital collaboration
Performance
Fatigue
Abstract
The rise of remote collaboration tools is transforming team collaboration. Despite its current limitations, Virtual Reality (VR) technology has the potential to overcome the challenges of traditional video calls and enhance remote meetings in the future. This study compares the effectiveness of VR and video calls (MS Teams) on team collaboration. A total of N = 90 participants were performing a problem-solving task, and N = 127 were conducting a creative task in both conditions (VR and video call). Measures of meeting evaluation, engagement, performance, and fatigue were assessed. The results reveal that video call collaboration is superior to enhancing performance. In comparison, VR offers significant benefits regarding comfort, social interaction, and engagement, particularly with creativity tasks. However, at the current stage of technical development, using VR, regardless of the task, is exhausting and causes fatigue. This research highlights the potential of VR as an effective tool for remote collaboration, emphasizing the importance of selecting the right platform based on the specific needs of the collaborative context.
Version
Published version
Access right on openHSU
Open access

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