Publication: The design of an avatar in a multiplayer serious game
| cris.customurl | 17329 | |
| cris.virtual.department | #PLACEHOLDER_PARENT_METADATA_VALUE# | |
| cris.virtual.department | #PLACEHOLDER_PARENT_METADATA_VALUE# | |
| cris.virtual.department | #PLACEHOLDER_PARENT_METADATA_VALUE# | |
| cris.virtual.department | Data Engineering | |
| cris.virtual.department | #PLACEHOLDER_PARENT_METADATA_VALUE# | |
| cris.virtual.departmentbrowse | Data Engineering | |
| cris.virtualsource.department | #PLACEHOLDER_PARENT_METADATA_VALUE# | |
| cris.virtualsource.department | #PLACEHOLDER_PARENT_METADATA_VALUE# | |
| cris.virtualsource.department | #PLACEHOLDER_PARENT_METADATA_VALUE# | |
| cris.virtualsource.department | f0543e3b-6372-4401-8667-5fbbd8e76b82 | |
| cris.virtualsource.department | #PLACEHOLDER_PARENT_METADATA_VALUE# | |
| dc.contributor.author | Jakob, Rebekka | |
| dc.contributor.author | Schmücker, Vanessa | |
| dc.contributor.author | Joan Eiler, Tanja | |
| dc.contributor.author | Grensing, Florian | |
| dc.contributor.author | Brück, Rainer | |
| dc.date.issued | 2022-09-02 | |
| dc.description | This work is licensed under the Creative Commons Attribution 4.0 International License (CC-BY 4.0). | |
| dc.description.abstract | Avatars are often used to represent people in the virtual world. In the process, they can also have numerous psychological influences on the users. Therefore, this paper discusses a multiplayer application in virtual reality and how a appealing avatar could be designed in it. In a small study with six persons the application was tested competitively in teams of two, the users filled out a questionnaire and answered some additional questions. While an increase in motivation was observed in all participants, the choice of the preferred avatar was not uniform. Thus, this showed that an appealing avatar for everyone could not simply be determined, but personal preferences and experience must be taken into account. | |
| dc.description.version | VoR | |
| dc.identifier.citation | Jakob, R., Schmücker, V., Joan Eiler, T., Grensing, F. & Brück, R. (2022). The Design of an Avatar in a Multiplayer Serious Game. Current Directions in Biomedical Engineering, 8(2), 153-156. https://doi.org/10.1515/cdbme-2022-1040 | |
| dc.identifier.doi | 10.1515/cdbme-2022-1040 | |
| dc.identifier.issn | 2364-5504 | |
| dc.identifier.uri | https://openhsu.ub.hsu-hh.de/handle/10.24405/17329 | |
| dc.language.iso | en | |
| dc.publisher | De Gruyter | |
| dc.relation.conference | Joint Annual Conference of the Austrian (ÖGBMT), German (VDE DGBMT) and Swiss (SSBE) Societies for Biomedical Engineering (BMT 2022) ; Innsbruck, Austria ; September 28–30, 2022 | |
| dc.relation.journal | Current Directions in Biomedical Engineering | |
| dc.relation.orgunit | Universität Siegen | |
| dc.rights.accessRights | metadata only access | |
| dc.subject | Avatar | |
| dc.subject | Gamification | |
| dc.subject | Memory training | |
| dc.subject | Motivation | |
| dc.subject | Multiplayer | |
| dc.subject | Serious game | |
| dc.subject | Virtual reality | |
| dc.title | The design of an avatar in a multiplayer serious game | |
| dc.type | Konferenzbeitrag | |
| dcterms.bibliographicCitation.booktitle | Proceedings of the 2022 Joint Annual Conference of the Austrian (ÖGBMT), German (VDE DGBMT) and Swiss (SSBE) Societies for Biomedical Engineering | |
| dcterms.bibliographicCitation.originalpublisherplace | Berlin | |
| dspace.entity.type | Publication | |
| hsu.uniBibliography | Nein | |
| oaire.citation.endPage | 156 | |
| oaire.citation.issue | 2 | |
| oaire.citation.startPage | 153 | |
| oaire.citation.volume | 8 |
