Publication:
The design of an avatar in a multiplayer serious game

cris.customurl 17329
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cris.virtual.department Data Engineering
cris.virtual.department #PLACEHOLDER_PARENT_METADATA_VALUE#
cris.virtual.departmentbrowse Data Engineering
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dc.contributor.author Jakob, Rebekka
dc.contributor.author Schmücker, Vanessa
dc.contributor.author Joan Eiler, Tanja
dc.contributor.author Grensing, Florian
dc.contributor.author Brück, Rainer
dc.date.issued 2022-09-02
dc.description This work is licensed under the Creative Commons Attribution 4.0 International License (CC-BY 4.0).
dc.description.abstract Avatars are often used to represent people in the virtual world. In the process, they can also have numerous psychological influences on the users. Therefore, this paper discusses a multiplayer application in virtual reality and how a appealing avatar could be designed in it. In a small study with six persons the application was tested competitively in teams of two, the users filled out a questionnaire and answered some additional questions. While an increase in motivation was observed in all participants, the choice of the preferred avatar was not uniform. Thus, this showed that an appealing avatar for everyone could not simply be determined, but personal preferences and experience must be taken into account.
dc.description.version VoR
dc.identifier.citation Jakob, R., Schmücker, V., Joan Eiler, T., Grensing, F. & Brück, R. (2022). The Design of an Avatar in a Multiplayer Serious Game. Current Directions in Biomedical Engineering, 8(2), 153-156. https://doi.org/10.1515/cdbme-2022-1040
dc.identifier.doi 10.1515/cdbme-2022-1040
dc.identifier.issn 2364-5504
dc.identifier.uri https://openhsu.ub.hsu-hh.de/handle/10.24405/17329
dc.language.iso en
dc.publisher De Gruyter
dc.relation.conference Joint Annual Conference of the Austrian (ÖGBMT), German (VDE DGBMT) and Swiss (SSBE) Societies for Biomedical Engineering (BMT 2022) ; Innsbruck, Austria ; September 28–30, 2022
dc.relation.journal Current Directions in Biomedical Engineering
dc.relation.orgunit Universität Siegen
dc.rights.accessRights metadata only access
dc.subject Avatar
dc.subject Gamification
dc.subject Memory training
dc.subject Motivation
dc.subject Multiplayer
dc.subject Serious game
dc.subject Virtual reality
dc.title The design of an avatar in a multiplayer serious game
dc.type Konferenzbeitrag
dcterms.bibliographicCitation.booktitle Proceedings of the 2022 Joint Annual Conference of the Austrian (ÖGBMT), German (VDE DGBMT) and Swiss (SSBE) Societies for Biomedical Engineering
dcterms.bibliographicCitation.originalpublisherplace Berlin
dspace.entity.type Publication
hsu.uniBibliography Nein
oaire.citation.endPage 156
oaire.citation.issue 2
oaire.citation.startPage 153
oaire.citation.volume 8
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