The design of an avatar in a multiplayer serious game
Publication date
2022-09-02
Document type
Konferenzbeitrag
Author
Organisational unit
Universität Siegen
ISSN
Conference
Joint Annual Conference of the Austrian (ÖGBMT), German (VDE DGBMT) and Swiss (SSBE) Societies for Biomedical Engineering (BMT 2022) ; Innsbruck, Austria ; September 28–30, 2022
Series or journal
Current Directions in Biomedical Engineering
Periodical volume
8
Periodical issue
2
Book title
Proceedings of the 2022 Joint Annual Conference of the Austrian (ÖGBMT), German (VDE DGBMT) and Swiss (SSBE) Societies for Biomedical Engineering
First page
153
Last page
156
Part of the university bibliography
Nein
Keyword
Avatar
Gamification
Memory training
Motivation
Multiplayer
Serious game
Virtual reality
Abstract
Avatars are often used to represent people in the virtual world. In the process, they can also have numerous psychological influences on the users. Therefore, this paper discusses a multiplayer application in virtual reality and how a appealing avatar could be designed in it. In a small study with six persons the application was tested competitively in teams of two, the users filled out a questionnaire and answered some additional questions. While an increase in motivation was observed in all participants, the choice of the preferred avatar was not uniform. Thus, this showed that an appealing avatar for everyone could not simply be determined, but personal preferences and experience must be taken into account.
Description
This work is licensed under the Creative Commons Attribution 4.0 International License (CC-BY 4.0).
Cite as
Jakob, R., Schmücker, V., Joan Eiler, T., Grensing, F. & Brück, R. (2022). The Design of an Avatar in a Multiplayer Serious Game. Current Directions in Biomedical Engineering, 8(2), 153-156. https://doi.org/10.1515/cdbme-2022-1040
Version
Published version
Access right on openHSU
Metadata only access